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Nuke VFX Fundamentals Units

Tracking and Rotoscoping in Nuke

Here is where I added the bridge rotoscope using trackers

For this project we were tasked with rotoscoping the bridge area of the short clip. By using trackers the rotoscope follows the minor camera movements and shakes, which would be very difficult to match with keyframed transforms.

Overall this went relatively well, yet a little time-consuming due to the amount of points in the rotoscope, but quicker than matching the movement of the running character, which necessitated changing the shape of the rotoscope for each frame.

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