Categories
Advanced & Experimental Maya

Rube – Goldberg Machine

For this task we created “Rube-Goldberg machines” in Maya. We learned how to use the ‘Bullet’ dynamics system in Maya, setting Active and Passive Rigid Bodies, and setting constraints such as hinges and sliders. For the theme of this project I wanted to create a ‘Workshop’ type setting, with associated assets such as spanners, saws, hammers, and nails. I also wanted to add some particle effects such as sparks which start when the saw-blade is lowered.

Design & Layout for Rube – Goldberg Machine
Low-Res Playblast
Final Rendered Sequence

For the final rendered sequence, I finished texturing and adding wear and scratches to the materials to fit the aesthetic of a busy workshop. Though the simulation was quite ‘simple’, I wanted to add some environmental interest to the scene and have the composition work within a conceptual space.

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