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Advanced & Experimental Nuke

3D Matchmove in NukeX

For this weeks Nuke task, we were given a short video plate with tracker points, and our job was to track the scene using 3D Camera Tracking using Nuke’s 3D toolset. We learned how to import geometry and work in Nuke’s 3D editor using Cards, Axis’, and setting origins by selecting Camera Track Points to identify ground planes and setting grids. We also used the LensDistort node to correct distortion between the camera and plate sequence. I also wanted to try importing 3D geometry into the scene, so I exported a base model from Zbrush and imported the model into the script.

For the next part of this task, we were asked to remove the trackers in the clip with the use of Rotopaint, Roto, and 3D Camera Tracking.

Rotoscoping the Edges of the First Room

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