Categories
Advanced & Experimental Maya

Rube – Goldberg Machine

For this task we created “Rube-Goldberg machines” in Maya. We learned how to use the ‘Bullet’ dynamics system in Maya, setting Active and Passive Rigid Bodies, and setting constraints such as hinges and sliders. For the theme of this project I wanted to create a ‘Workshop’ type setting, with associated assets such as spanners, saws, hammers, and nails. I also wanted to add some particle effects such as sparks which start when the saw-blade is lowered.

Design & Layout for Rube – Goldberg Machine
Low-Res Playblast
Final Rendered Sequence

For the final rendered sequence, I finished texturing and adding wear and scratches to the materials to fit the aesthetic of a busy workshop. Though the simulation was quite ‘simple’, I wanted to add some environmental interest to the scene and have the composition work within a conceptual space.

Categories
Personal VFX Fundamentals Units

Critical Reflection

As we have now completed the first term of our course, the projects we worked on have taught me a lot of new functions and abilities for working in the VFX industry. My main challenge was learning how to work with Nuke at least to a semi-beginner level and integrating assets created in 3D software to be composited amongst live action film. I slightly struggled with this challenge as Nuke works unlike any software I have used as it is almost purely node-based, so this was something I would have to adapt to. When we were handed tasks which involved colour-corrections and grading, I found the tools used in Nuke to be more familiar with other texturing programs, albeit with far greater effectiveness in composition.

We also learned many modelling and animation techniques, a fair few of which I was unaware of such as using Driven Keys. As I have a background in Maya and animation, the Maya module was something I felt I could quickly jump on board with, especially with lighting and texturing. The facial animation project was a bit difficult due to the combination of several techniques such as retopology, blendshapes, and lip-sync. The lip-sync part of the project was perhaps the most difficult area to get right as the nuances of Maya become very apparent when editing blendshapes and driven keys. If I were to change an area of my lip-sync, it would be to use a different line from a film. This is due to the lack of movement in the clip, and some shapes were visibly difficult to recreate as Morpheus is wearing sunglasses, which obfuscated blinking and subtles changes in expression. When I attempted to exaggerate these expressions, or to recreate what I couldn’t make out from the clip, these exaggerations seemed too forced. Otherwise, I would choose a very overly expressive short clip to accentuate the animations, and bring out the facial shapes.

Our project to create a hot-air balloon for a composition in Nuke was a task I went through several iterations of in order to get a result I was fairly happy with. This involved a short narrative, which I always find is essential to any composition with a basic theme of ‘Alien Abductions’. Effectively I wanted several parts to the composition to exist within the frame of the ‘suspension of disbelief’. That is to combine realistic movements and believable visuals alongside impossible scenarios. My first attempt was far too unrealistic, and was more of a showcase of tools I had learned in Nuke with a play on animation. The final result I felt combined fairly realistic physics and animation with the science-fiction element of a alien abduciton. As the major submission for our VFX fundamentals unit, this task combined the toolset of Maya and Nuke effectively, and for my Nuke capabilities at the time this seemed like a decent result

Other challenges laid ahead with relearning how to use the Adobe suite, as for some time I have always looked for free alternatives such as Krita and Blender for video production and image alteration. However these tools are generally used towards achieving the same final products, and I would have to re-familiarize myself to their workflows. Premier Pro was particularly effective in video creation and editing, as while Blender has fairly good ability when it comes to video creation, it truly pales in comparison with Premiere due to its intuitive workflow and production capabilities.

Another aspect which was enjoyable were the tasks to capture footage and images from real-life. The project to capture images which resembled ‘Time’ was quite interesting, as we could create our own interpretations of the concept and reveal them to others to get feedback. This was a good project to familiarize ourselves with the conceptualizations and meaning of imagery, and changed our surroundings from usually being behind a computer screen to being outdoors exploring in order to complete projects.

Overall I would consider the first term to be a great introduction to the world of visual effects, and I’m hoping my future assignments and projects are able to match the pace and progression of our VFX Fundamental Unit, and to a much greater degree.

Categories
Reels VFX Fundamentals Units

Term 1 Showreel

The first showreel, with a short video of the different projects and compositions I created using Maya and Nuke throughout the first term.

Categories
Design for Animation

Research Topic Report Presentation

Categories
Nuke VFX Fundamentals Units

Clean Up – Week 09

For this weeks task, we were asked to remove elements and posters from the scene using rotopainting tools in Nuke. We learned to pay attention to the grain of a film and to match it using adjustment nodes, and also to match tracking information gathered from objects in the scene.

Categories
Nuke VFX Fundamentals Units

Planar Tracking in Nuke Week 08

For this assignment the task was to replace the posters on the wall with different designs. This task took me a fair amount of time to understand the nodes and how they worked together. One particular issue I had was scaling the picture down to the correct size but after some research I found the solution: using corner pin trackers and transform tools.

Categories
Nuke VFX Fundamentals Units

Balloon Festival Project

In this revised scene, I wanted to have the balloon move more realistically, whilst still maintaining a sci-fi aesthetic and style. I changed the background of the scene to a night sky which slightly rotates. I used colour grading throughout to try and make different elements either stand out or blend in. I used an exr file to create the ray which expands from the ship, and I used rotoscoping to change the opacity of the balloon as it gets “absorbed” by the UFO. I also rendered a separate pass from the balloon model with an ‘X-Ray’ material applied as the balloon dissipates. I also added some sound effects from YouTube and slight dynamic glow to the x-ray plate.

This was inspired by several science-fiction films, namely Star Trek, Star Wars, and Independence Day. The contrast between a sci-fi scene and a 1900’s hot air balloon may have been slightly difficult to achieve, I attempted to balance the colour grading by keeping the UFO and its movements to the top half of the frame, and the hot air balloons to the lower, mountainous region with a dulled hue.

I generally wanted this project to be comprised of as many original assets as possible. To this effect, I did use a video clip from YouTube for the rotational stars, but other than the original plate and what was given to us to create this sequece I developed several key elements based on the genre of science-fiction for the final render. The portal and firing particles, the UFO, and of course the balloon.

Portal Effect Rendered in Maya

I wanted to change the scene to make it more interesting and realistic. I created a portal effect in Maya using particles and 3D fluid containers, to simulate an alien beam ray which absorbs the balloon.

For this (unfinished) short sequence, I used several different nodes such as colour correction & grading, rotoscoping, keyframe transforms, OFlow time adjustment and other time adjustment nodes. I also used Maya and Substance Painter to model and texture a quick UFO, and I also used Maya’s fluid and particles system to render a fire simulation.

Initially, I wanted to create a fast-moving animation so I could utilize some of the nodes I had learned to use. As well as the tools, I also wanted to incorporate some of what I had studied in 3D Animation just with general transforms and keyframing. Despite this version being unrealistic due to the speed of the balloon, this short sequence taught me a fair amount about how to use merge nodes, the general layer-stacking in Nuke, how to animate and sequence different plates, and further knowledge of rotoscoping.

Categories
Nuke VFX Fundamentals Units

Screen Replacement in Nuke – Week 06

For this weeks task, we were asked to replace the screen’s image and rotoscope the fingers moving over the screen. While the rotoscoping was understandable, I found the tracking of the corners of the screen to be quite difficult to understand. For the image, I chose a short playlist from Spotify which was an appropriate size, and tried to match the movement of the hand to the screen scrolling. From an animation standpoint this process was recognizable, but otherwise I think there is a lot of understanding to be had with Nuke and how everything works in conjuction with each node and their placements.

Categories
Nuke VFX Fundamentals Units

Colour Correction & Grading in Nuke

Original Image
Edited in Nuke

For this task we were asked to match a model to a background plate through colour grading and colour correction. I did not find this task especially difficult as the gray textures of the plane were a good starting point to match the bluish tone of the background. Through working on this task, I developed a basic understanding of the colour-grading and correction nodes, and how each colour can balanced against another, combined with brightness, gamma, highlights, and shadows. By boosting the blue hue, shadowed areas, and toning down the gamma, I attemped to bring a cool hue to both the airplane and the backdrop, whilst trying to maintain the warmness of the horizon. Through this task and others, Nukes ability to combine effective colour grading, rotoscoping, and clean-up tools is very apparent and effective. As for a composition standpoint this was a good task to work on, as there were no extreme changes in colour or lighting, which made balancing the scene simpler, and also easier to understand the toolset.

Categories
Design for Animation

Paraphrasing Week 06

Original Quote

The authenticity of a documentary is ‘deeply linked to notions of realism and the idea that documentary images are linked to notions of realism and the idea that documentary images bear evidence of events that actually happened, by virtue of the indexical relationship between image and reality’

Horness Roe. A. (2013) Animated Documentary. Basingstoke: Palgrave Macmillan.

Paraphrased Quote

How a documentary presents its topic authentically can be dependent on the factual basis of the imagery used throughout, and also dependent on how reality is depicted in the images shown in the documentary.